New PDF release: Agile User Experience Design. A Practitioner's Guide to

By Diana Brown

ISBN-10: 0124159532

ISBN-13: 9780124159532

Being capable of healthy layout into the Agile software program improvement methods is a vital ability in contemporary industry. there are lots of methods for a UX workforce to prevail (and fail) at being Agile. This booklet will give you the instruments you must make certain what Agile UX capability for you. It contains sensible examples and case reports, in addition to real-life elements to think about whereas navigating the Agile UX waters. you are going to find out about what contributes on your team's luck, and which components to think about while picking out the easiest direction for purchasing there. After examining this publication, you should have the information to enhance your software program and product improvement with Agile tactics speedy and simply.

    • Includes palms on, real-world examples to demonstrate the successes and customary pitfalls of Agile UX
    • Introduces sensible options that may be used in your subsequent undertaking
    • Details how you can include consumer event layout into your company's agile software/product process

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    Extra info for Agile User Experience Design. A Practitioner's Guide to Making It Work

    Sample text

    This initial adherence to the formal process is entirely appropriate and of benefit to the team. However, if the team agrees that something about the process does not suit it and identifies an alternative approach, the scrum master should be open to supporting the team in that change and keeping them on track with it. He or she should not declare the change to be “not Agile” and try to talk the team out of doing it. This role is really that of a facilitator who has a good working understanding of Agile processes and helps the team get the most that it can out of working in an Agile way.

    Jeff’s team also began prototyping its designs, so that members could communicate their design intentions without having to produce heavyweight documents. This allowed the team to engage in the more complex interaction design problems, rather than trying to do it all in two weeks. All of this put the team more in control of its deliverables with less effort and gave it the ability to more fully engage in the rhythm of Agile. The members also communicated within the UX team about issues as they arose.

    Once the team members were able to execute their work, they started incorporating user testing. They began testing whatever was ready, every other week, mid-sprint. Additionally, two design reviews were added to each of the iterations to get feedback from stakeholders as well as customers. The process continues to evolve, and when I spoke with Jeff, some experienced team members are only sketching ahead then working in parallel with development. Less experienced teams still work ahead but only by a week or so.

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    Agile User Experience Design. A Practitioner's Guide to Making It Work by Diana Brown

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